Substance Designer Dome of Cologne | Carlos Perfume
Substance Designer Dome of Cologne | Carlos Perfume

https://www.artstation.com/marketplace/p/7e8y8/substance-designer-dome-of-cologne-carlos-perfume

In this tutorial, you will learn step-by-step how to make intricate gothic architecture in Substance Designer. Follow along as Carlos Perfume recreates part of the famous Dome of Cologne and pushes the limits of the software with this highly detailed and realistic project.   Having created several architectural pieces in the past, Carlos has learned a lot of lessons along the way which he shares in this tutorial. In addition to pointing out do's and don'ts, he shares his personal techniques for achieving high quality results.

 

user Gamystyle |  Comments: (0)

Substance Designer 2020: Stylized material creation

Substance Designer 2020: Stylized material creation
Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer
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Substance Designer Material Pack 1


Substance Designer Material Pack 1
All materials are provided in 4 forms:
.sbs, .sbsar + 3-4 parameter presets
Metallic Roughness Bitmap Textures
Specular Glossiness Bitmap Textures
Unity (Packed) Bitmap Textures

user Gamystyle |  Comments: (0)

[Substance Designer] LevelUp.Digital - Terrain Erosion


[Substance Designer] LevelUp.Digital - Terrain Erosion
https://gumroad.com/levelupdigital#AKTAI
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case - how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.
For the environment artist, this tutorial has been a long time coming. Compared to using traditional terrain erosion software, the techniques you will learn in this tutorial enables you to see results almost instantly, with the added benefit of the output always being tile-able.
Whether you're a seasoned game artist, student, or someone just starting out, pick up this tutorial and learn some essential skills and workflows that will help you work faster, more iteratively, and with greater flexibility.

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[Substance Designer] Josh Lynch - Tutorial Creating Folded Tarps


[Substance Designer] Josh Lynch - Tutorial Creating Folded Tarps


https://gumroad.com/artofjoshlynch


Video Tutorial | Creating Folded Tarps
"Creating Folded Tarps" is a 5 part video tutorial we will go over how to create believable folded tarps and wrinkles with ease. After completing this tutorial the user will be able to take these techniques & workflows and apply them to a variety of projects and material types.

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Substance Designer Tutorial | Fundamentals: Color Application
Substance Designer Tutorial | Fundamentals: Color Application
English | Video: 1080p | 100m
https://gumroad.com/l/fundamentals4

 

In this tutorial, we will focus on how to blend and layer on colors to bring our projects to life. We'll build several examples, and practice a variety techniques. Both hard and natural surfaces will be covered. At the end of this tutorial, you will have an understanding of how to create completed materials in SD from start to finish.

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Substance Designer Tutorial | Fundamentals: Voronoi Cells and Shapes
Substance Designer Tutorial | Fundamentals: Voronoi Cells and Shapes
English | Video: 1080p | 60m
https://gumroad.com/l/fundamentals3

 

In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

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Substance Designer 2018 Essential Training (Released 12/18/2018)

Substance Designer 2018 Essential Training (Released 12/18/2018)

MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 3m

Genre: eLearning | Language: English + Sub 

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Substance Designer Essential Training
Substance Designer Essential Training

Video: 720p | Duration: 5h 44m | Language: English
Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.
user Unity |  Comments: (0)

Substance Designer 2017.1.3 474 | 334 MB

 

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

 

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